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	<title>Comments on: Torque Game Builder Review</title>
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	<link>http://bantamcity.com/blog/game_development/torque-game-builder-review/</link>
	<description>An uphill journey of a struggling game developer</description>
	<lastBuildDate>Wed, 17 Feb 2010 16:30:22 -0500</lastBuildDate>
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		<title>By: Bruno Campolo</title>
		<link>http://bantamcity.com/blog/game_development/torque-game-builder-review/comment-page-1/#comment-13</link>
		<dc:creator>Bruno Campolo</dc:creator>
		<pubDate>Sun, 11 Oct 2009 03:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://bantamcity.com/blog/?p=90#comment-13</guid>
		<description>@Tim - Yeah, I was afraid of that, but still hoping that Melv or someone else decides to at least create proper instructions for converting, if not a actual tool.

@joe - I&#039;m glad you found the post to ring true!  I started down the same road of using the scene objects to create GUI controls, but with my newest project I needed more complicated controls like the tabbed panel and sliders and such, so I&#039;ve been working a lot with the GUI editor because it seemed easier to fight with the tool a bit than to develop the more complex GUI controls myself.  *shrug*  I hope T2D brings a better GUI editor! :)</description>
		<content:encoded><![CDATA[<p>@Tim &#8211; Yeah, I was afraid of that, but still hoping that Melv or someone else decides to at least create proper instructions for converting, if not a actual tool.</p>
<p>@joe &#8211; I&#8217;m glad you found the post to ring true!  I started down the same road of using the scene objects to create GUI controls, but with my newest project I needed more complicated controls like the tabbed panel and sliders and such, so I&#8217;ve been working a lot with the GUI editor because it seemed easier to fight with the tool a bit than to develop the more complex GUI controls myself.  *shrug*  I hope T2D brings a better GUI editor! <img src='http://bantamcity.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: joe rossi</title>
		<link>http://bantamcity.com/blog/game_development/torque-game-builder-review/comment-page-1/#comment-12</link>
		<dc:creator>joe rossi</dc:creator>
		<pubDate>Sun, 11 Oct 2009 02:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://bantamcity.com/blog/?p=90#comment-12</guid>
		<description>Glad to see another satisfied TGB user :) I&#039;ve been with it for 4 or 5 years now, very part time. You&#039;re pretty accurate with everything you say here. 

I&#039;m also not a fan of the GUI editor or the system in general.. so much that I started to make my GUIs out of sceneObjects, they look nicer and are more videogame like.</description>
		<content:encoded><![CDATA[<p>Glad to see another satisfied TGB user <img src='http://bantamcity.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve been with it for 4 or 5 years now, very part time. You&#8217;re pretty accurate with everything you say here. </p>
<p>I&#8217;m also not a fan of the GUI editor or the system in general.. so much that I started to make my GUIs out of sceneObjects, they look nicer and are more videogame like.</p>
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		<title>By: Tim</title>
		<link>http://bantamcity.com/blog/game_development/torque-game-builder-review/comment-page-1/#comment-11</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://bantamcity.com/blog/?p=90#comment-11</guid>
		<description>I&#039;m another TGBer, mself.  If I were you I would NOT count on a smooth project conversion from TGB to T2D... it&#039;s likely going to be pretty intense.

I&#039;m with you in hoping though!</description>
		<content:encoded><![CDATA[<p>I&#8217;m another TGBer, mself.  If I were you I would NOT count on a smooth project conversion from TGB to T2D&#8230; it&#8217;s likely going to be pretty intense.</p>
<p>I&#8217;m with you in hoping though!</p>
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