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Trials
of Werlin Hints, Strategy and Full Level Solutions |
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Level
Hints & Solutions: |
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General
Hints & Strategy: |
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Running
out of Spell Points |
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If Werlin runs
out of spell points and there isn't an obvious path,
it is likely that you will need to restart the puzzle
and try a different method. It is possible that things
were done out of order, or spell points were used in
places that weren't necessary. |
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Avoid the
Zombies |
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Avoiding the
zombies is a breeze. The zombies follow a set pattern,
back and forth, over and over. The trick is to watch
the zombie's path so that you always know where he will
go next. |
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Avoid the
Spiders |
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Avoiding the
spiders is easier than it looks. The spiders move in
a random pattern. The trick is to always stay 2 squares
away. If you need to pass by a spider, try to stand
on a diagonal tile to the spider. Then, when the spider
goes one way, you go the other. Continue this until
you have passed the spider. With practice you'll be
dodging spiders like a pro. |
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Avoid
the Skeletons |
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The skeletons
are tricky because they will chase you. Werlin is much
faster than the skeleton. Try and use these facts to
your advantage. Let the skeleton chase you, then look
for a wall or a trap that you could get the skeleton
stuck against, while you make your escape. |
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Cost
of a Path |
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Each spell
Costs a different amount of Spell Points and can be
cast a certain Range:
Water:
Cost: 1sp Range: 1 tile radius
Ice: Cost: 2sp
Range: 2 tile radius
Wind: Cost: 3sp
Range: 2 tile radius
Levitate: Cost: 2sp
+ 1sp for each Tile moved
Invisible: Cost:
2sp + 1sp for each Tile moved
Break-Wall: Cost:
3sp Range: 1 tile radius
Teleport: Cost:
5sp Range: 3 tile radius
Use this to figure out what the 'cheapest'
path will be for Werlin. This will often be the correct
solution. |
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Using Ice
to Freeze a Zombie |
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The Ice spell
has a few different uses in the game. One of those uses
is to freeze a Zombie in its place. This is not as easy
as it sounds... timing is critical. In order to time
this perfectly you must start the spell when the Zombie
is 1.5 squares away from the square you are casting
on. Keep practicing... you'll get it. |
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Using Wind
on a Zombie to Change its Direction |
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Wind has a
few different uses in the game. One of those uses is
to blow wind at a zombie to permanently change its path.
The new path of the zombie will be in the direction
of wind from Werlin to the monster. The zombie will
continue on this 'bump-and-go' path for the rest of
the level or until the level is restarted. This is useful
for a number of reasons, least of which is to redirect
a zombie to flip a switch that is out of Werlin's reach.
Note: Wind does not work on all monsters. |
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Tutorials: |
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Tutorial
1 - This is self explanatory. Click the key. Then
click the Magic Gate.
Tutorial 2 - First flip all
switches. Get the Key. Then flip the bottom-left and
top-right switch. Then go to the magical gate.
Tutorial 3 - Move close to
the Fire Trap (2 squares to the right). Then click
the Water Spell from the Spell Bar below so that it
is hilighted. Now click on the Fire Trap to your right.
This will put the fire out so that Werlin can safely
walk through. Now collect the 2 glowing Spell Points
from the other side of the level. Use the Water Spell
to put out 1 of the fire traps surrounding the key.
Get the key. Use the Water Spell Again to put out
the Fire Trap that is blocking the path to the magical
gate. Go to the magical gate. |
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Level
4: |
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Level 4 introduces
Zombies. Zombies follow the same pattern over an over
so the trick to avoiding them is to watch their pattern.
The first thing to do on this level is to flip the switch
to the bottom-right. Collect the Spell Point directly
above. Now flip the switch that is next to the Zombie.
Now move Werlin next to the Fire Trap on the top of
the level. Use the Water Spell to put out the Fire Trap.
Get the key. Go to the magical gate. |
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Level
5: |
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The trick to
this level is to put out the Fire Trap closest to the
Electricity traps and collect that Spell Point
before doing anything else. Then put out 2 Fire Traps
either both on the bottom or both on the top. Avoid
the spiders as you flip the switch and get the key.
Go to the magical gate. |
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Level
6: |
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First collect
the 4 Spell Points surrounding Werlin. Then use the
Ice Spell to freeze the 3 Whirlpools in a row, directly
to the left of Werlin. Flip the switch above, then use
the Water Spell to put out the Fire Trap to the right
of Werlin. Collect all the Spell Points in a clock-wise
direction, starting with the Spell Point to the left.
Use the Water spell to put out the fire towards the
bottom-right. Collect the 1 Spell point. Freeze the
Whirlpool that is closest to the switch on the bottom-left.
Then freeze the next closest Whirlpool, but do not flip
the switch. Use the Ice spell again to freeze the Whirlpool
closest to the key. Get the key. Go to the magical gate. |
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Level
7: |
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First flip
the switch at the very bottom of the level by sneaking
down between the I and the C in the word I-C-E. Next
walk as far right as you can without falling in the
pit. Use the Ice Spell to freeze the Whirlpool directly
above Werlin. Collect the 3 Spell Points closest to
the E. Next use the Ice Spell again to freeze one of
the Whirlpools in the letter C (be careful to do this
right after the Zombie starts heading upward). Collect
the Spell Point in the letter C. Now use the Ice spell
one more time to freeze one of the Whirlpools near the
letter I. Flip the switch and get the Key. Go to the
magical gate. |
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Level
8: |
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Use the alcoves
to avoid the zombies. Collect the 2 spell points in
the middle and bottom of the level. Being careful to
avoid the zombies, use the Ice Spell to freeze the top-most
Whirlpool. Flip the switch. Collect the last spell point
and flip the switch in the top-left corner. Now flip
the switch towards the bottom-right. Go to the middle
of the screen (above the middle zombie, but right below
the Fire Trap.) Use the Water spell diagonally to put
out the Fire Trap below Werlin. Get the key as you avoid
the zombie. Flip the switch above the magical gate 2
times. Go in the magical gate. |
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Level
9: |
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First flip
the switch at the top-right. Then flip the switch at
the bottom-right. Get the Spell Point closest to the
bottom-right switch. Now flip the switch at the bottom-left.
Get the Spell point towards the top of the level. Go
as close to the top-left switch as you can (2 squares
down and 2 squares to the right of the switch). Use
the Wind spell to flip the switch. Get the key and go
in the magical gate. |
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Level
10: |
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Start by
putting out the top-most fire with the Water spell.
Then instead of using wind to flip the switches, use
the Ice spell to freeze the whirlpool in between Werlin
and the top switch. Do the same for the other 3 switches.
After flipping the 3rd switch, you should be able
to flip the switch to the top-left. After flipping
that switch, flip the bottom switch, then the switch
to the top-right. Use the Ice spell to freeze the
whirlpool to the left of the key. Get the key. Use
the Wind spell to the flip the switch to the bottom-right.
Go to the magical gate. |
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Level
11: |
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Start by getting
all the openly available Spell points while being careful
to avoid the Skeleton. Use the wind spell to flip the
switch to the very top-left. Collect the 2 Spell points
and flip the switch to the bottom-right. Use the Ice
spell to freeze the whirlpool and get the last Spell
point. This may be tricky because the Skeleton will
chase you. Learn how to avoid Skeletons
above. Use the Wind spell to flip the last switch. Get
the key and go to the magical gate. |
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Level
12: |
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Start by
putting out the middle Fire trap with the Water spell.
Then flip the switch in the bottom-right corner. Go
back to the Star for a second... now get the Spell Point
that is at a diagonal (above and to the left) to Werlin.
DO NOT get the spell point directly above the Star yet.
Use the Ice spell to freeze the Whirlpool in the upper-right
hand corner of the screen. Get the Spell Point and flip
the switch. Now flip the switch in the bottom-right
corner of the screen again. Go to the Star again. Now
go up 3 squares. When the spiders go down, move quickly
and get all the Spell Points up and around the corner
and come back to the Star. Now flip the switch in the
upper-right hand corner of the screen. Then wait for
the bottom set of spiders to come away from the alcove
where the Key is and flip the switch in the lower right-hand
corner of the screen. You can keep flipping this switch
until you get the spiders trapped OUTSIDE the area with
the Key and Pits. Now flip the upper-right switch again.
Keep flipping this switch until there are no spiders
caught in the Electricity. Flip the bottom-right switch
one more time, then the upper-right switch one more
time. Use the Wind spell to flip the switch near the
Skeletons. Get the key and go to the Star again. Use
the Water spell to put out the Fire that blocks the
Magical Gate. Go to the magical gate. |
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Level
13: |
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First collect
all the Spell Points. One way or another, make sure
all the switches are flipped to the right. Stand on
a switch that is close to the opening. Wait for the
spiders to come out. When you see a chance, run in and
get the key. If the coast is clear, use the Levitate
spell to levitate Werlin into the Magical Gate, otherwise
run outside the 'web' and do the same thing from below
the gate. |
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Level
14: |
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The intended
solution of this level involved many switches to be
flipped in a specific sequence, but it has come to our
attention that there is a much simpler method. First
gather all the Spell Points. Then flip the top-middle
switch. Now use the Wind Spell to flip the top-left
switch. Get the Key. Go in the magical gate. |
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Level
15: |
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Use the Levitate
spell to move Werlin to the second switch (from the
left). Then walk to the second switch from the right.
Now get all the Spell Points being careful to leave
all the switches in their flipped position. Now go back
to the second switch from the right. Go 1 square down
and use the Water Spell to put the Fire trap out. Flip
the switch below. Go to the third switch from the left
being sure to keep all the switches in their flipped
position. The third switch will make an opening on the
bottom row to get to the Key. Now use 4 Water spells
to get to the Key. Go in the magical gate being sure
not to fall in the Pits when the switches are flipped
back. |
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Level
16: |
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First, since
there are so many switches, lets number them. Lets call
the top switches 1A-4A respectively and the bottom switches
1B-5B respectively. Flip the following switches: 4A,
2B, 2A, Get the Spell Point in the bottom-right corner,
3B, 1A, 4B, Get the Spell Point toward the top-left
of the screen. Use the Levitate spell to get the Key.
Flip the switch below the Key. Flip 4B, 3A. Go to the
Magical Gate. |
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Level
17: |
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First collect
the 2 spell points on the top-left and bottom-left.
Now use the Ice spell to freeze one of the Whirlpools
closest to the spiders. Get one Spell point and get
out of there. Flip the switch in the bottom-left corner
of the level. Go to the Star. Walk over to and Freeze
the Whirlpool directly to your right. Use the Levitate
spell to cross the Electric plate and land on the
ice. Get the 4 Spell points and the Key. Use the Levitate
spell again to cross over the Electric plate. Go to
the magical gate. |
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Level
18: |
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First go straight
up and get the 2 Spell points. Then use the Invisible
spell to pass through the Smashing Wall detector closest
to the Star. This may be tricky because the Skeleton
will chase you. Learn how to avoid Skeletons
above. Turn off the Invisible spell as soon as you are
clear of the Smashing Wall detector so that Spell Points
are not wasted (to turn a spell off, click the spell
again or right-click the mouse). Being careful to avoid
the zombie, get the 2 Spell Points on the top, then
get the 2 Spell Points on the bottom. Next use the Invisible
spell again to pass through either detector to the right.
Again be sure to turn off the spell as soon as you make
it through. Get the 2 Spell Points at the top. Use the
Invisible spell again to pass through the detector at
the top-right. Be very careful as you get the Key and
flip the switch. Find your way back to the magical gate. |
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Level
19: |
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There are
4 switches in the bottom-right corner. Use the Wind
spell to flip the top one. Get all the Spell Points
on the bottom row. Go close to the Smashing Wall detector.
Here's the trick: use the Invisible spell to walk through
both detectors and flip the closest switch and walk
back through the single detector, all in one shot. Now
get the 3 Spell Points at the top. Use the Wind spell
to flip the switch above the skeleton. Now make sure
ALL the switches are flipped to the right. Get the Key.
Go to the magical gate. |
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Level
20: |
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The hardest
part about this level is timing the Fire traps. One
way or another, get the 3 Spell Points at the bottom.
Then use the Ice spell to freeze the Whirlpool at the
top-right corner of the level. Follow the zombie closely
as you get all 5 Spell Points on the top row. Flipping
the switch just right of the center will allow the 3
switches on the bottom-left to be flipped. Make sure
all switches are flipped to the right. Go to the Smashing
Wall detector (close to the Key). If there is still
an Electric plate blocking the way, just wait a little
while, it should be turned off by the zombie. Use the
Invisible spell to pass by the detector, get the Key
and pass through the detector again, all in one shot.
Go to the magical gate. |
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Level
21: |
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Go close to
the Smashing Wall detector at the top-left. Use the
Invisible spell to pass through both detectors and flip
the switch. Be sure to turn off the Invisible when you
flip the switch. Go over one column and down to the
bottom Smashing Wall detector. Use the Invisible spell
to pass through the detector. Turn off the spell as
soon as you are through. Use the Ice spell to freeze
the Whirlpool on the bottom. Flip the switches so that
the top two are facing inward, the bottom two are facing
outward and the middle two are both flipped to the right.
There should be enough openings to get to the Fire now.
Use the Water spell to put out the Fire trap. Get the
Key. Go to the magical gate. |
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Level
22: |
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First flip
the switch closest to Werlin. Then get the two available
Spell Points on the left portion of the level. Flip
the same switch again. Cross over to the right portion
of the level. Use the new Break Wall spell on the wall
directly inbetween the 2 Spell Points. Get the 2 Spell
Points. Use the Water spell to put out the Fire. Get
the Key and go to the Magical Gate. |
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Level
23: |
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First go down
the center pathway. Then use the Break Wall spell to
break the 2 walls needed to get to the switch. Break
the wall to your right and wait for a good time to enter
the chamber. Break another wall to your right and collect
all 12 Spell Points. Go to the switch and keep flipping
it until the Skeleton is trapped. Break 3 walls to your
left. Get the Key. Go to the Magical Gate. |
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Level
24: |
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First use
the Break-Wall spell to break the wall directly to
the right. Then use the Break-Wall spell again on
the wall directly inline with the uppermost switch.
In the same line of tiles, put out the fire with the
Water spell and freeze the Whirlpool with the Ice
spell. Next use the Break-Wall spell again to break
the 3 bricks in the same line as before. Flip both
switches. Use the Water spell 3 times on the Fire
traps blocking the path to the key. Get the key and
go to the Magical Gate. |
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Level
25: |
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First use the
Break-Wall spell to break the wall that holds the uppermost
Skeleton. Now use the single wall to your left as a
pivot point and lead the Skeleton to the other side.
When the Skeleton is on the other side of the block,
run quickly and put out the Fire that was previously
guarded by the Skeleton. Get all 6 Spell Points. Use
the Wind spell to flip the switch in the bottom right
corner. Break the wall just above the Key. Get the Key.
Go in the magical gate. (Note: there are other more
complicated solutions) |
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Level
26: |
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First, collect
the only available Spell Point. Follow the downward
path until you reach the end. Break the wall at the
end with the Break-Wall spell. Collect the 3 available
Spell Points, using the switch as a hiding spot. Use
the Break-Wall spell on the wall just to the right of
the switch. Collect the 4 available Spell Points. Now,
making sure the switch is in the left position, go to
the left side of the screen and use the Break-Wall spell
to remove the wall just above the Whirlpool. Collect
the 3 available Spell Points. Use the Ice spell to freeze
the Whirlpool. Collect the last Spell Point. Now flip
the switch again, and use the Break-Wall spell to get
to the Key. Go to the Magical Gate. |
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Level
27: |
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First, use
the Break-Wall spell to remove the wall just above Werlin.
Now collect all the openly available Spell Points. Go
back to the Star, being careful to flip the switch to
the right. Now move 1 square to the right of the Star
and use the Teleport spell and appear just next to the
upper 2 Spell Points. Collect the 2 Spell Points. Flip
the switch and break the wall to the right of it. Move
to the newly broken tile. Teleport to the Key. Collect
the 4 Spell Points. Now Teleport to the enclosed section
on the bottom. Collect the 5 Spell Points, but DO NOT
flip the switch. Move closer to the Magical Gate and
Teleport below the Star. Go to the Magical Gate. |
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Level
28: |
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First use
the Water spell to put out the Fire to Werlin's right.
Next use the Water spell again to turn the Pit into
a Whirlpool! Now, use the Ice spell to freeze the
Whirlpool. This may seem ridiculous, but Water cost
1, and Ice costs 2, so 3 SP is cheaper than using
4 to get across by way of levitation. Collect the
3 Spell Points and flip the switch on the bottom right,
being careful to avoid the spiders. Now go to the
Pit just below the Key. Use the same trick as you
did before to get across. Get the Key. Use your last
2 Spell Points to put out 2 Fire Traps and Go to the
magical gate. |
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Level
29: |
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First use the
Ice spell to freeze the second Whirlpool from the top
(it doesn't really matter which one you freeze, but
this will make it easier). Then lure the Skeleton down
into the bottome area; this should give you enough room
to dodge the Skeleton. Collect the 2 Spell Points at
the top, and the one at the bottom of the V. Now use
the Break-Wall spell to get to the switch and flip it.
Now lure the Skeleton down into the lower part of the
V (you should be able to maneuver around him now). Get
the 2 Spell Points at the top. Use the Ice spell to
freeze the top-right Whirlpool. Get the Key. Using your
Skeleton-dodging skills, flip the switch and go to the
Magical Gate. |
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Level
30: |
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In level 28
we learned that you can save Spell Points when crossing
Pits by filling the Pit with water, then freezing it.
The same is necessary here. Go to the top left corner
of the inner square. Now use the Teleport spell to go
to the upper left corner of the screen. Collect all
the Spell Points (at the same time you will flip all
the switches). Flip the bottom switch again. Walk 1
square to the right. Use the Teleport spell to jump
3 squares to the right. Get the Key and go to the Magical
Gate. |
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Level
31: |
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First get to
the switch by avoiding the Spider. Then use the Ice
spell to freeze the top Zombie in place (your timing
must be perfect). Maneuver around the Zombies and get
the 5 Spell Points. Break the Wall next to the 3 Spell
Points and collect them. Find your way back to the Star.
Break the Wall just above the Star. Flip all but the
left-most switch. Now go back to the Wall that you broke
previously and get the Key. Navigate back to the switches
and flip the left-most switch but return the other switches
back to their previous postions. Break the Wall just
below the Star. Go to the Magical Gate. |
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Level
32: |
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First Break
the Wall that is exactly 5 tiles to the right of the
Whirlpool. Then Break the Wall directly under it. Being
very careful to avoid the Spider, collect the 3 Spell
Points. Now Break the Wall that lies 2 tiles beneath
the upper switch. Flip the switch and collect the nearby
Spell Point. Using the same technique, flip the bottom
switch and collect the last Spell Point. As soon as
you can, run for the Key! This is easier said than done.
You will need all the Skeleton dodging skills you've
learned so far and then some. Use the walls as pivot
points to lead the Skeletons away from the Key. Once
you have the Key, you'll have to use the same tactics
to get to the Magical Gate. This level is a hard one
even if you know what to do! |
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Level
33: |
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At first glance
Werlin seems to be trapped, but you can use the Wind
spell to flip the switch directly below Werlin. This
will open up a path to the right. Follow the path and
collect the 4 available Spell Points. Also, flip the
switch in the bottom right corner. This will open up
the top path. Follow the top path and collect the 4
additional Spell Points. Also flip the switch. This
will open up a path to the left. Collect the last 4
Spell Points and flip the switch in the bottom left
corner. Now its time to use the Wind spell on the bottom
middle switch again. Now use the Break Wall spell to
destroy the wall directly beneath the Key. Get the Key.
Use the Wind spell again on the same switch. Now flip
the upper most switch again. Then Break the Wall directly
beneath the Magical Gate. |
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Level
34: |
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First collect
the Spell Point closest to the Star. Next sneak by the
Zombie and flip only the top of the two switches to
the right. After sneaking by the Zombie again this should
allow Werlin to get the Spell Point near the top-right
of the level. Here comes the tricky part: Move to the
bottom of the level - one square left of the Zombie.
Now cast the Wind Spell on the Zombie (You might have
to practice the timing a bit to get this right). This
will send the Zombie on a different path. The Zombie
will then be able to flip the switches on its current
row. The first thing you want to do is wait by the Fire
trap until the Zombie turns it off, then collect the
Spell Point. Next wait for the Zombie to turn off each
Electricity trap until Werlin can get the Key. Do the
same thing to get the 2 Spell Points in the lower-left
corner of the level. Use the Break Wall spell to get
to the Magical Gate. |
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Level
35: |
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First flip
the switch closest to the Star. Now collect the 2 Spell
Points near the Skeleton. Do not flip the bottom-most
switch! Next Break the Wall directly above the Electricity
Trap (It may be necessary to lure the
Skeleton away first). Do not flip the switch closest
to the Electricity trap either. Flip the switch all
the way in the upper-left corner of the level. Now go
all the way back to the Star. Use the Ice spell to freeze
the Whirlpool that stands in Werlin's way. Get the Key
and the extra Spell Point. Use this to Break the Wall
above the Smashing Wall detector and go to the Magical
Gate. |
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Level
36: |
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First, Break
the Wall directly to the left of Werlin. Wait 'til the
coast is clear, then collect the Spell Point at the
top of the level. Being careful to avoid the Zombie,
collect the 2 Spell Points on the bottom. Now Break
the Wall directly below the center Electricity trap
(center of the screen). Next, flip the higher of the
two switches. Then flip the other switch as you run
for the Key (Timing of the Zombie is critical here).
After Werlin gets the Key, flip the lower switch again
and go to the Magical Gate (It is sometimes necessary
to lure the Skeleton next to the
lower switch just before flipping it). |
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Level
37: |
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Do Not flip
the switch closest to Werlin! First start by casting
the Ice spell on the Zombie 3rd from the bottom.
Maneuver around this frozen Zombie and collect the 2
Spell Points that are near the Pits. Break the Wall
just below the two Pits. Flip the switch at the bottom-middle
of the level. After noticing the path of the Zombies,
collect the last 2 Spell Points (Note: 2 of the Zombies
are continually flipping one of the switches. The square
directly above this switch is always safe. Wait until
the Zombies turn off the appropriate traps and get the
Key. Break the Wall directly to the left of the Magical
Gate and enter. |
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Level
38: |
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If done correctly
this is a very easy level. First use the Teleport Spell
to move Werlin 3 squares left and 2 squares down (inside
the ©). Now get the 2 Spell Points, the Key, and
flip the switch, all in the center of the ©. Collect
the 4 Spell Points at the top of the level. Break the
Wall directly to the right of the remaining Spell Point
and flip the remaining switch. It seems as if Werlin
is trapped... now use the Teleport spell to jump 1 square
above the Magical Gate and enter. |
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Level
39: |
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First,
Teleport 3 squares below the starting position. Follow
the path left and up and flip the switch closest to
the line of Pits. Now Break one of the Walls across
from the switch. Flip the switch in the top-left corner.
Use the Ice spell to get the Key. Now flip the switch
near the Pits again. This will allow Werlin to get
to the bottom of the level and collect 2 of the Spell
Points. To get the 3rd one is a bit tricky: First
lure the Skeleton up and around
until the Skeleton is next to the Star. Use the block
above the Star as a pivot point and come back around
the bottom of the level and collect the last Spell
Point and flip the switch. This will open up a new
route. Take the new route and Break the Wall just
above the Magical Gate and enter. |
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Level
40: |
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First Break
the Wall directly to the left. Collect the 3 Spell Points
and flip the switch. This will freeze some of the Whirlpools
to form a circle. Use this icy circle and lure
the Skeleton towards the bottom-right of the circle.
Then run to the top-left of the circle and Break the
Wall directly below the switch. Flip the switch. Hide
until the coast is clear. Run down and use the Wind
spell on the switch in the bottom-right corner (make
sure you are not too close and standing on a closed
Pit trap). Next go up to the top-right corner, flip
the 2 switches and collect the 2 Spell Points. Now flip
the switch in the bottom-left corner again. Get the
last remaining Spell Point. Flip the same switch again.
Move near the bottom-right switch and Break the Wall
directly to the left of it. Flip the switch and get
the Key. Flip the switch again and go to the Magical
Gate. |
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Level
41: |
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First collect
the 4 Spell Points surrounding Werlin. Next use the
Water spell to put out one of the Fire traps (the one
on the right works best). Now Collect the 3 Spell Points
at the bottom of the level. Being careful to dodge the
Zombies, freeze the Whirlpool at the top-right that
is directly below the upper-most Spell Point. Collect
2 Spell Points. Now go down 3 squares and Freeze one
of the Whirlpools to the right. Collect 1 Spell Point.
Now flip both of the 2 switches on the right half of
the level by using the Ice Spell to freeze a Whirlpool.
Next, flip the switch at the left-middle side of the
level. Walk 1 square to the right and Freeze the Whirlpool
directly below Werlin. Get the Key. Walk up 2 squares
and 1 square to the right. Freeze the Whirlpool directly
to Werlin's right. Go to the Magical Gate. |
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Level
42: |
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First, move
to the switch. This will trap Werlin in with 3 Zombies.
Being careful to wait for the perfect moment, move right
1 square, up 1 square, right 2 squares, down 1 square,
and finally right 1 square. Phewww! Move to the 2nd
switch. Again, this will trap Werlin. Now for the the
tricky part! Cast the Ice spell on the top Skeleton,
while he is stationary. Now do the same thing 2 squares
down on the bottom Skeleton (This will take better timing...
cast the spell when the Skeleton moves right and crosses
the line). Next use the Wind spell on the top-most of
the 3 switches. This will allow Werlin to move 2 squares
to the right and flip the middle switch. Now move down
2 squares to the bottom-most switch. This will trap
Werlin again. The trick here is to use the Water spell
to fill the Pit, then the Ice Spell to freeze it. Being
careful to avoid the second set of Zombies, get the
Key and come back to the frozen Whirlpool. Flip the
bottom switch again. Go up 2 squares and flip the middle
switch again. Go left 2 squares and flip that switch
again. Using the same pattern as before navigate through
the set of 3 Zombies and flip the 1st switch again.
Go to the Magical Gate. |
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Level
43: |
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In order to
better describe this level, we'll look at the level
as 2 mountains, a bigger mountain (where Werlin starts)
and a smaller mountain to the right. First gather the
3 Spell Points on the upper half of this level (above
the mountains). Next go just below the smaller mountain
and Freeze the center Whirlpool. Collect 1 Spell Point.
Now move 1 square below the upper-most switch. Do not
flip the switch. Use the Wind spell to redirect the
Zombie downward into the Whirlpool trap. The Zombie
will bounce off and start coming back towards Werlin,
at which point Werlin will need to move out of the way.
This will allow Werlin to safely get the Key. When the
path is clear, go to the Magical Gate. |
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Level
44: |
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First walk
1 square to the right and 2 squares down. Then Break
the Wall to Werlin's right. Collect 2 Spell Points.
Next, flip the switch that is below the Spider's chamber.
Collect 2 more Spell Points. Use the Invisibility spell
to pass through the Smashing Wall detector, but remember
to turn it off as soon as Werlin is safely through (by
right-clicking the mouse or clicking the Spell Button
again). Werlin should have 1 Spell Point left at this
point. Next, flip the switch in the bottom-right corner
of the level. The goal here is to try and trap ALL of
the spiders to the left and right of the Key. You may
have to step off and back on the switch a couple times
to achieve this. When all the spiders are successfully
trapped, collect 2 more Spell Points and flip the switch
at the top-right corner of the level. Now flip the switch
that is above and to the right of the Spider's chamber.
This will let out some of the Spiders to the right.
Next flip the switch at the top-left of the Spider's
chamber. Flip the switch at the very top-right of the
level again. Also flip the switch in bottom-right corner
of the level again. Next Break the Wall 2 squares above
the Key. Get the Key and go to the Magical Gate. |
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Level
45: |
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There are a
couple ways to beat this level, all equally challenging.
First move up 1 square and Break the 2 Walls above Werlin.
Collect 1 Spell Point and flip the switch. Collect 3
more Spell Points and flip the same switch as before.
Break the Wall to Werlin's right. Collect the 1 Spell
Point in the top-left corner. Next use the Water spell
to put out the 2 Fire traps at the top of the level.
Now collect the 4 Spell Points that are surrounded by
Whirlpools. Collect the Spell Point at the top-right
corner of the level. Now, Break the Wall directly to
the left of the switch in the upper-right corner. Flip
the switch, then Break the Wall that is 2 squares below
it. Next get the Key. Now collect 2 Spell Points and
flip the closest switch. This will clear the path to
flip the top-left switch again. Now move Werlin near
the Magical Gate and Freeze the top-most Whirlpool.
Go to the Magical Gate. |
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